Brynmor Soper GS
My Tiny Room construction
In this assignment I created a project in Unreal to make a tiny room, the theme of the room didn't matter. Before I could plan the room I needed to manage the time so I created a simple Gannt chart as a guide.
With the time management out of the way it was time to plan out how the room was gonna look by looking at over bedrooms for inspiration and showing a floor plan so I knew which asset was gonna go.
With the plan completed it was time to start the construction process by using Maya (a 3d modeling software) to create the assets and then to import the finished asset to unreal in a FBX format.
You can also download the progress of the project so far just download the project from the button below.
There were a few issues with this for example during the placement of the assets in the room the character was glitched basically stuck near the middle of the room however this was just a simple fix by changing the collision of the objects, if you change them from project default collision to use complex collision as simple, this allowed the character to move freely around the room.